3/15/2023 0 Comments Gamemaker studio 2 metroidvania![]() ![]() ![]() For October, we’re taking things to the next level and giving users exclusive access to Windmills, before its launch on other platforms next year” said Mattijs de Valk, VP Content Acquisition at Opera. This is why millions of GX.games users have already experienced top-end indie games like Chronicon, Seals of Bygone, Tunnel of Doom, Totemlands and Dyo for free, since we introduced monthly free games back in the summer. “ The games available on GX.games are cool indie games that you can dive into whenever you have a break or some spare time. As a way to promote their platform, GX.Games is making some of the games available for free, several months before their paid release on other platforms (e.g. Users can play games featured on GX.Games using the Opera GX browser (more below), which needs to be installed first. GX.Games is a browser gaming website dedicated to indie games made with GameMaker. ![]() For example you can parry a lightning spell and charge your next attack with the element of lightning. Deflecting at the right time or parrying projectile spells, gives the player extraordinary abilities for a small amount of time. A big part of the mechanics are the reversals. As you progress through the story, more mechanics are unlocked, giving you more options for combat and exploration. The combat system is based on suppressing, deflecting, dodging and parrying. You will have to fight dangerous monsters and the only thing you can rely on are your abilities. Game engines may require the free Standard version of Game Maker Studio, available at but sounds and graphics should be usable by anything with a load button, always made accessible in the most compatible format I can find.Windmills is a metroidvania type of platform game for PC (Windows/Mac/Linux). Credit is appreciated but optional unless stated otherwise. But why stop there? I want to use my powers for the benefit of all mankind! Thus I've started selling resources I've created here on Itchio, ranging from simple resource packs to game engines.Īll resources bought from me can be used in commercial games, no questions asked. Eventually, I've become self-sufficient at resources for my games. I've always found it hard to find quality resources for your games at an affordable price, which has forced me to dabble in pixel art, editing photos and textures, composing music with a variety of tools, record sound effects, and generate sound effects with waveform generators. Hopefully I'll get the real Daemon Detective game done this century, but knowing my track record. which ended up growing into a four-year massive undertaking, resulting in a 20-hour platforming adventure that released in January 2019. Some time ago I made a little side project called Daemon Detective Gaiden as a little kickoff before I started on the real project. ![]() I'm slowly piecing together* Daemon Detective: Tactics, a steampunk / cyberpunk tactics RPG that mixes equal parts Blade Runner aesthetics, Earthbound humor and Fire Emblem gameplay. I also do some real programming work as an Embedded Linux engineer for a real company, but I try not to mix my professional and my private life so I won't tell you a lot about that. I live and breathe game design and spend most of my time watching GDC talks, studying games, or making them. Currently on the way back into life after a long depression, and this time I've learned to take better care about myself. Likes Japanese things, cats, combing my hair in the morning, game contests, the fact that 46% of traditional (=not casual) gamers are girls nowadays, shark plushies, cats, cosplay, shiny round objects, cats, and being alive. ![]()
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